Did Golfer Jordan Spieth Have a Hair Transplant? | 60S Today


Author: Mike

This year’s US Masters tournament turned out to be something of a nightmare for defending champion Jordan Spieth. Not only did a meltdown on the 12th hole ruin his lead (and cost him the tournament) on the final day, but he set social media ablaze with comments about how he might be trying to fix his hair loss. It was a lot for a young man of just 22 to bear.

There is little doubt that the Texan is losing hair to Male Pattern Baldness. Though the condition is more commonly seen in their men in their 30s and 40s, genetic hair loss can also strike men still in their teens any time after puberty. It is far from uncommon in men in their 20s, Prince William being one of the most famous examples.

Theories all wrong?

But golf fans may have got their theories about Spieth all wrong. Many were wondering if he’d had a hair transplant or “plugs” as they frequently referred to them – an old-fashioned reference that could also be used to refer to the modern, and more refined Follicular Unit Extraction technique in which donor hair from the patient’s head is removed follicle by follicle and re-plugged (for want of a better term) into the scalp where it is needed. This is the method believed to have been used on fellow sportsman Wayne Rooney during his famous hair transplant surgeries.

To a more trained eye, however and judging solely from photographs, whether this is actually the case is doubtful. Spieth’s previously receding hairline has filled out, with an increase in growth at his temples, and seems to have gradually improved over the past two years. In 2014, at age 21, he was pictured winning the Masters with thinning hair that was much more advanced than in 2015 when he won his first major and now he looks to have at least stabilised his shedding and possibly added a little extra fullness too.

When someone has a transplant, there is often a fairly dramatic change in their appearance. Not only is the transplanted area visibly inflamed for a period of time – in many cases it will have been shaved too – but the new hair quite notably changes how they look even if the new hair is fairly thin at first as it can take many months for the new hair to settle and grow through.

This doesn’t appear to have happened with Spieth, whose increase in follicles seems to have appeared more gradually and without paparazzi catching any ‘tell-tale’ post-op images – quite a feat these days – although it is true that he wears caps a lot of the time so could have hidden these signs without arousing too much suspicion.

Importantly, despite the proliferation of British footballers going under the knife early on, men under 30 are generally advised against having hair restoration surgery by top surgeons as there is a good chance that alternative methods will help them. The main one is a bespoke male hair loss treatment course, which involves a combination of clinically-proven medications designed to stop the hair from shedding (by tackling the testosterone by-product that causes thinning) and also encouraging regrowth.

In fact, many transplant surgeons first recommend that men undergo six months of pharmaceutical treatment before their procedure so that the specialist has more to work with, as well as to stabilise shedding in order to make the hair easier to work with.

Golfers with hair loss

What is interesting is that Spieth is by no means the only golfer to have issues with hair loss – everyone from Tiger Woods to Jim Furyk and Matt Kuchar all shown signs of Male Pattern Baldness. While some people have postulated that sweaty scalps and endlessly wearing a baseball cap might have played a part in their hair loss, it is almost certainly genetics that are to blame.

Stress can largely be discounted, too. While it is possible that stress can speed up the onset of Male Pattern Baldness or exacerbate the condition if you are already showing classic signs such as a receding hairline or thinning crown, gradual hair loss to MPB is simply inevitable if you are genetically so-predisposed.

If you are worried about thinning on top or at your temples, you can find all the advice and support you need – from getting a professional diagnosis to personalised treatment recommendations for your specific pattern and level of hair loss – by visiting an established clinic and having a consultation with a hair loss specialist – just like Josh, pictured, did.

Belgravia CentreThe Belgravia Centre

The Belgravia Centre is the leader in hair loss treatment in the UK, with two clinics based in Central London. If you are worried about hair loss you can arrange a free consultation with a hair loss expert or complete our Online Consultation Form from anywhere in the UK or the rest of the world. View our Hair Loss Success Stories, which are the largest collection of such success stories in the world and demonstrate the levels of success that so many of Belgravia’s patients achieve. You can also phone 1-568-981-8600 -98341 any time for our hair loss helpline or to arrange a free consultation.


Odyssey Black Series #1 Putter | 60S Today


Four stars Très bien

prafapoum 07/05/2017

Commande simple à passer, livraison dans les délais prévus, club dans l’état annoncé… Je commanderais à nouveau chez GB sans hésiter…


Where Smiles Grow – At Capital District Pediatric Dentistry | 60S Today



At Where Smiles Grow Pediatric Dentistry, we strive for every patient family to have the best possible dental experience. Our office has a fun and comfortable atmosphere to help kids relax and enjoy their time with us!

2021 Best Of WINNER Proud winners of the 2021 Times-Union’s “Best of the Capital Region” award for Best Dentist!

For more than 3 decades, we have specialized in the dental care of infants, children, and adolescents in New York’s Capital Region. We are honored to see families from all over the region. Such as Albany, Schenectady, Troy, Glenmont, Ravena, Coxsackie, Clifton Park, Valatie and beyond at our state-of-the-art offices in Latham, Delmar, and Schodack.


Where Smiles Grow is excited to offer our compassionate, innovative, and quality pediatric dental services in Schodack, NY! Our new location will offer the same outstanding pediatric dental services our patients have experienced for years, such as custom behavior guidance plans, cavity prevention, and high-quality dental treatment!

Where Smiles Grow in Schodack, NY is now scheduling appointments for September 2021! Give us a call at 518-785-3911 or request an appointment online today.


Regular dental checkups are important to ensure a lifetime of healthy teeth and gums for your child. It’s important to bring your child to the pediatric dentist before their first birthday or within six months of their first tooth erupting. At Where Smiles Grow Pediatric Dentistry, our pediatric dentists are here to provide infants, children, and adolescents with:

  • Dental Cleanings/Exams
  • Fluoride Treatment
  • Digital X-rays (lower radiation exposure)
  • In-Office Cone Beam CT Scanning Machine (3-D Xray)
  • Dental sealants (BPA-free)
  • White composite fillings (BPA-free)
  • Tooth extractions
  • Custom mouth guards
  • Laser Soft Tissue Surgery
  • Infant Frenectomies
  • Silver Diamine Fluoride
  • Nitrous Oxide / Laughing Gas Treatment
  • Oral Conscious Sedation
  • And more!

Our dentists are recipients of the Outstanding Providers Award from the Autism Society of the Greater Capital Region, and we’re the only pediatric dentist practice on the Albany Medical Center Cleft & Craniofacial Center team, which is the only accredited Cleft and Craniofacial team for 100 miles around. We have the experience needed to handle routine checkups and advanced cases alike.


Our team is comprised of a highly trained group of pediatric dentists, dental hygienists, dental assistants, and business specialists. We are completely committed to making sure all of our patients and their families feel right at home from the time they walk in the door at Where Smiles Grow Pediatric Dentistry!

To make an appointment with our pediatric dentists in Latham, Delmar, and Schodack, fill out our contact form or give us a call at 518-785-3911.


“Both of my children have gone there since they were babies. We LOVE the staff, and the service is amazing! They are supportive and encouraging and take care of the kids as if they were their own. I recommend this practice to ALL my friends!” – Bernadette B.

“My two children have always had a great experience every visit. The hygienists are friendly and knowledgeable. The kids love all the tricks they use to clean their teeth. The dentists are thorough and can explain the procedures and the work to both the kids and the parents in a way that everyone understands!” – Mary Beth M.

“My four kids have been going to Where Smiles Grow for 10+ years. Everybody is so friendly, we never have to wait, and my children have received top notch care. I could never have imagined my kids actually enjoying visits to the dentist but they really do.” – Michelle F.


Test : Everybody’s Golf 6 (Vita) | 60S Today


Malgré cette orientation “tous publics”, on constate rapidement que cet épisode n’oublie pas les anciens, avec une difficulté nettement rehaussée, dans la lignée de la version PS3. Cela tient d’abord aux parcours, certes peu nombreux – six en tout -, mais incroyablement retors, comme si les développeurs avaient pris un malin plaisir à poser les bunkers et les obstacles aux pires endroits possibles. Même constat pour les greens aux dénivelés beaucoup plus marqués que par le passé. Le timing a lui aussi gagné en exigence : dès que l’on s’écarte un peu d’un Just Impact, avec la jolie note de musique correspondante, la trajectoire n’est plus assurée comme avant, au point de s’écarter dangereusement du résultat attendu.

Même les personnages débutants, censés compenser leur manque de puissance par une précision et une qualité d’impact au millipoil, sont soumis à cette dure réalité. Plus que jamais, il va falloir apprendre à jouer safe, et à tenir compte de la force du vent et des dénivelés pour ne pas finir au fond de la grille, une fois les niveaux de difficulté supérieurs débloqués. Dommage que la force du vent ne soit pas directement chiffrée (seul un point d’interrogation apparaît), ce qui oblige votre petit avatar à lancer des brins d’herbe (touche bas) pour éviter les mauvaises surprises. C’est un fait : Everybody’s Golf 6 est beaucoup plus exigeant que les dernières versions portables en date, et de fait un peu moins accessible. Pour retrouver des sensations – et une tolérance – plus proches des moutures PSP, rien n’empêche cependant de taquiner le mode Easy avant de lancer le parcours.

Prends un ticket

L’orientation compétition / jeu en ligne compte sans doute pour beaucoup dans ce regain de difficulté. Logique, après tout, de vouloir offrir une vraie marge de progression en distinguant les brutes des joueurs occasionnels. De ce côté, l’interface de Everybody’s Golf 6 est clairement pensée autour du online. Dès la page d’accueil, cet épisode propose plusieurs liens directs vers le site officiel, les salons en ligne, les tournois quotidiens, et, bien sûr, le PlayStation Store pour les éventuels contenus téléchargeables. C’est d’ailleurs par ce biais que l’on récupère le passe en ligne, nécessaire pour profiter du contenu – et limiter au passage le phénomène de l’occasion pour Sony. Les tournois quotidiens fonctionnent sur un principe d’upload de résultats, à raison de trois parcours par jour, deux de 9, un complet. Bonne idée, le jeu a le bon goût d’afficher un pourcentage du nombre de coups joués, tout en mettant à jour le classement après chaque trou, histoire de voir si votre eagle miraculeux vous fait grimper d’une centaine de places dans la hiérarchie. Le jeu sauvegardant en permanence, un tournoi déjà joué restera grisé jusqu’à la mise à jour du lendemain.

Les salons en ligne sont eux l’occasion de discuter avec les joueurs présents dans la room, en baladant le petit avatar customisé par vos soins dans cette petite salle de jeu. Les interactions possibles se limitent à gambader, taper dans un ballon, s’asseoir ou lancer quelques animations pré-enregistrées. Malheureusement le clavier virtuel masque tout l’écran, du moins au moment du test (ver. 1.03), ce qui complique forcément les discussions, malgré la présence d’un récap des logs. Aussi surprenant que cela puisse paraître, il faut réserver sa participation aux matchs en ligne : impossible pour le moment de créer une room privée pour confronter un ami qui vous aurait directement rejoint sur les serveurs, il faudra se retrouver en choisissant le même tournoi ; l’option jeu à distance est cependant prévue dans le courant de l’année.

Une liste des sessions apparaît alors, avec un horaire précis de début et de fin, et quelques indications sur les règles éventuelles (restrictions de persos, niveaux). Une fois la session réservée, le jeu décompte le temps restant jusqu’à la sonnette d’alarme et l’ouverture des hostilités. Une liste de joueurs s’affiche alors à l’écran (jusqu’à 30 en simultané pour un même parcours), même si chacun joue dans son coin avec une limite de temps. Là encore, il faudra attendre que tout le monde ait fini pour passer au trou suivant, avec quelques infos en temps réel sur les joueurs qui n’ont pas fini, et un bilan du trou joué (meilleur drive). C’est globalement bien fait, même si le processus est vite laborieux : sans mode spectateur, on passe le plus clair de son temps à attendre, que ce soit pour lancer la session ou jouer le trou suivant. Un peu pénible, d’autant plus qu’il est impossible de réserver plusieurs sessions à la fois pour limiter l’attente au prochain tour.

Ca swingue

Pour ne pas devenir la risée des meilleurs joueurs, il faudra se résoudre à de longues sessions d’entraînement en solo. On retrouve cette progression typique de la série, qui permet de débloquer des tournois de plus en plus difficiles en faisant le plein de sous, afin de s’offrir de meilleurs clubs et des personnages évolués à des prix indécents. Comme dans les précédents volets de la série, le jeu récompense une utilisation régulière d’un même golfeur avec de nombreux bonus, comme un stock de tirs puissants, ou des variantes de tirs, pour réajuster la force du coup en dernière minute. La victoire en tournoi vous rapportera des étoiles, nécessaires pour débloquer le Versus de la ligue correspondante, sésame pour passer à la catégorie suivante. Évidemment, plus on tutoie l’élite, et plus les critères se durcissent, avec un nombre moyen de coups sous le par vraiment bas – d’où la difficulté rehaussée.

Pour être sûr que les joueurs y reviennent, chaque parcours dissimule également un objectif caché, seul moyen de débloquer une couronne en guise de récompense ; à la manière des étoiles, les couronnes permettront de débloquer d’autres Match Play encore plus vicelards. Bref, les joueurs qui souhaiteraient faire l’acquisition des innombrables bonus (costumes, BGM, illustrations, objets pour avatar) peuvent être rassurés : le challenge comme le contenu répondent présent. Et qui sait, avec le tout en ligne, peut-être bénéficierez-vous de promotions au fil de la saison, comme ce fut le cas pour le passage de la nouvelle année, avec des prix 33% moins chers.

Sur le plan technique enfin, Everybody’s Golf 6 ne réalise pas de miracle, se contentant de ce qu’il sait faire de mieux : des graphismes naïfs mais clean, même si tout cela manque encore un peu de contraste, avec une luminosité un brin surexposée. Les thèmes musicaux parfaitement oubliables s’inscrivent eux aussi dans la lignée de la série. Au-delà de l’aspect réseau particulièrement bien exploité, le jeu tire parti des fonctionnalités de la console, avec une intégration du tactile in-game pour naviguer facilement et afficher quelques infos une fois sur le parcours. Il est également possible de jongler avec les différentes caméras d’un simple glissé de doigt. Les fonctionnalités gyroscopiques de la console sont sollicitées pour doper l’effet des super tirs, à condition de secouer la machine dans le bon timing. Gadget, en effet. A noter enfin que Everybody’s Golf 6 fait partie de la longue liste des jeux Vita où la carte mémoire est un prérequis au lancement du jeu, avec 4 Mo d’installation. On ne sait jamais.

A voir également : notre test en vidéo


Flags of Our Foul-Ups | 60S Today


Flags of Our Foul-Ups

Flags of Our Foul-Ups is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: Flags of Our Foul-Ups Talk to Sgt. McCredie. Talk to O’Hanrahan and follow his to Mags and follow her to Poindexter and follow his to Razz and follow his advice. Talk to Mags, Poindexter and Razz and convince them to work together with speech checks for the squad to the firing range and teach them, successful on a guns and explosive to the two computer terminals and alter the squad’s records, the second terminal requiring a science to Red Rock Canyon and talk to Jack, then bring the psycho package back to Razz. Reward: Varying XP depending on actionsNCR fame

Detailed walkthrough

Start the quest by talking to Sgt. McCredie.

Follow O’Hanrahan’s advice

Talk to O’Hanrahan about talking to the whole troop about improving teamwork and strengthening their relationships. The Courier will need to pass a Speech check of 40 to convince Poindexter, Mags and Razz. The Courier will gain experience for each party member that is convinced.

The Courier will receive 40 XP for each of the members convinced and then 200 XP once complete (Total XP = 320) and positive fame with the NCR. Additionally, the team looks to be working well together.

Follow Mags’ advice

Use Mags’ advice and teach the squad. The player character will need a Guns skill of 45 and an Explosives skill of 45 to get the squad to pass the firing and grenade range. The player character will need to pass a Guns check of 25, 35 and 45 respectively for this choice. The player character will also need to pass an Explosives check of 25, 35 and 45 respectively.

The player character will receive 200 XP and additional (31+43+55)*2=258 XP (with 10% gain) while teaching the squad and positive fame with the NCR. Additionally, the team looks to be working well together.

Follow Poindexter’s advice

Suggest to Poindexter that the system could be cheated. He’ll give the advice to hack the terminal in the House Lodge so that the squad doesn’t have to do any work.

There are two hackable computers. The one in the lobby requires no Science skill, but it must be accessed when nobody is looking. The other one needs a Science skill of 75 but can be accessed at any time.

NCR infamy will be increased and Karma will be lost when the player character alters the records, but upon completion of the quest, 200 XP and positive fame with NCR will be received.

Follow Razz’s advice

Listen to Razz, who will have the squad take Psycho. The player character must talk to Jack in Red Rock Canyon to get a suspicious package.

Completing this quest gives 200 XP and positive fame with the NCR. Providing the misfits with drugs has no effect on Karma.

Quest stages


  • The new dialogue options are buried in conversation paths that the player character has already taken. Some dialogue will have to be repeated with Poindexter, Mags and Razz in order to obtain the new Speech options.
    • The Speech check is after the player character asks them about their squadmates, which is always the second line in the dialogue choice box.
  • Once the player character starts a quest arc, another cannot be picked up; e.g. if the player character starts with Mags and does not have the skill, it is not possible to pick up the quest arc with Poindexter until the first quest arc is completed.
  • If the player character chooses to train the troops’ skill with weapons, they cannot do so if the squad’s rifles have been removed from their inventories. If this happens, the troops will immediately go to using grenades and the quest won’t be able to be completed.
  • The player character can follow part of O’Hanrahan’s advice, gaining experience for talking to each squadmate (40×3), then instead of returning to O’Hanrahan to finish the quest, go and complete Mags’ training the squad at the firing range.
  • After the quest is completed, Mr. New Vegas may be heard talking on the radio about how a “young band of soldiers shattered NCR records on a combat readiness assessment at Camp Golf.” This could be none other than the Misfits finally working together.
  • When the Courier begins to train the squad in grenades, Mags says that they have the dummy grenades ready, they appear to throw live grenades, but a check of their inventory shows they are coded to only do 1 damage.
  • On fast-traveling to Camp Golf, a lakelurk may spawn near or at the firing range. This can lead to Misfits squad members being killed, which results in quest failure.
  • If the player character travels to Camp Golf from the southwest, the Misfits can come under attack by Legionary assassins and be killed.

Behind the scenes

  • The title of this quest is a reference to the 2000 book, Flags of Our Fathers.

Icon cut 60stoday.comThe following is based on Fallout: New Vegas cut content.

  • There is an unused objective in this quest that would have involved taking the Misfits off of an assigned combat patrol, described as a “suicide mission.” The player character would have deleted mission orders from the Camp Golf mission parameters terminal, which was also cut.

Icon cut 60stoday.comEnd of information based on Fallout: New Vegas cut content.


Act 1Ain’t That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings’ Gambit · For the Republic, Part 2 · You’ll Know It When It Happens/Arizona KillerAct 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev’ry Mountain · Don’t Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don’t Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on MeCaesar’s LegionBeware the Wrath of Caesar! · Caesar’s Favor · Caesar’s Foe · Caesar’s Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are LegionThe StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the TowerFreeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic TangoBoomersAnt Misbehavin’ · Sunshine Boogie · Volare! · Young HeartsGreat KhansAba Daba Honeymoon · Cry Me a River · Don’t Make a Beggar of Me · Oh My PapaPowder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can’t We Be Friends?Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your BusinessOtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of FortuneCompanion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin’ But a Hound Dog · One for My BabyUnmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don’t Poke at the Bear! · Eddie’s Emissary · Exhumin’ Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat’s Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith’s Caravan Charade · Laurifer Gladiator · Lenk’s Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud’s Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo’s Caravan Rules · Rotface’s Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy’s Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a WomanDead MoneySierra Madre Grand Opening! · Find Collars (8: “Dog”, 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra MadreHonest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man’s Burden · Crush the White Legs · Deliverer of Sorrows · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin’ · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts · The Treacherous Road · The Grand Staircase · Tourist TrapOld World BluesAll My Friends Have Off Switches · A Brain’s Best Friend · Coming Out of Her Shell · Field Research · He Came… And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What’s in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse CharactersDoc Sawbones · Chief Hanlon · Sergeant McCredie · Mags · O’Hanrahan · Poindexter · RazzLocationsCamp Golf mess tent · Camp Golf tent · House Resort · Misfits’ tentQuestsSideFlags of Our Foul-Ups · No, Not Much · Return to Sender


how many chunks does a player load | 60S Today


Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256.

Chunks are 16 × 16 × 256 segments of the Minecraft worlds.


Chunks are 16 blocks wide, 16 blocks long, and 256 blocks high, which is 65,536 blocks total. Chunks are generated around players when they first enter the world. As they wander around the world, new chunks are generated as needed. There are a possible fourteen trillion (14,062,500,000,000) real chunks that can be generated. There are 7.46*10244,700 possible chunks, excluding entities.

The exact number of generated chunks varies in single player mode, depending on view distance and movement. In multiplayer mode, a grid with a default inradius of 10 (for a total of 21×21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured to be between 3 and 15, usually only lowered with a poor connection home server. Chunks within the set range may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc.), while chunks outside of this range are inactive, and are stored on the disk (this ‘store until needed’ memory management is commonly used with procedurally-generated terrain so that the players’ computers don’t have to track and update hundreds of plants and mobs simultaneously). Chunks will not save again if they were saved in the last 30 seconds.

Slimes can only spawn in specific chunks, determined by a calculation performed on the chunk coordinates. There are a number of utilities and mods which allow the player to tell which chunks they can spawn in; see here for details.

Minecraft’s renderer divides a world chunk into sixteen 16x16x16 render chunks, which are compiled OpenGL display lists, to speed up rendering significantly. They need to be rebuilt each time when blocks within these chunks are changed.[1]

Chunks are generated with the help of the map seed, which means that the chunks are always the same if you would use the same seed again, so long as the map generator and version number remains the same.

Spawn chunks[]

The chunks in the area immediately surrounding the world spawn point are special chunks that are never unloaded from memory as long as at least one player is in the Overworld. This means that things like redstone mechanisms and mob farms will continue to operate even when all players are very far away.

Finding chunk edges[]


The key F3+G can be used to display chunk boundaries.

Alternately, pressing the “F3” button opens the Debug screen which shows the player’s X, Y, and Z coordinates, in addition to the “c” variable. These coordinates will change as the player moves around. The player can know which chunk they are in by the variable “c” that is next to both “x” and “z” variables. The number in the brackets specifies how far the player is from the north-western corner of the chunk, so if the “c” beside X was 3(5), and the “c” beside Z was 2(4), then the player is on chunk (3, 2), and is on block (5, 4) from the north-western corner.

X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.

Essentially, the player is in the top-left corner (north-western) of a chunk when both x and z coordinates are divisible by 16.

Additionally, the player can know which chunk he is on by this formula: The X of chunk will be Floor( X coordinate / 16 ) The Z of chunk will be Floor( Z coordinate / 16 ) Where Floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27 In other words if X was 27, Z was -15 the chunk will be chunk ( Floor( 27 / 16 ), Floor( -15 / 16 ) ) which means the player is on chunk (1, -1) Also, The player can know how far he is from the north-western corner by this formula:(X or Z coordinate) AND 15

In Pocket Edition, when toggling fancy graphics, the world will render again, loading only the chunk the player is in for a split second. This method is useful for finding chunk boundaries as there will be a clear line visible in that split second.


See also[]

  • Chunk Format
  • Frame rate



Taylor Made R15 Black Driver | 60S Today


Five stars Excellent état

040465 20/06/2018

J’ai reçu le driver emballé proprement rapidement avec clé de réglage. Son état général est non comme prevu. Je suis satisfait comme à l’habitude avec golfbidder


Tights Under Shorts


If Modesty Shorts involves a character wearing a skirt over shorts, then Tights Under Shorts involves a character wearing, well, tights under shorts. This is a great way to avoid too much fanservice with even the shorter shorts (including hot pants), though not as popular or traditional as Modesty Shorts, Skirt over Slacks, or Proper Tights with a Skirt. If flesh-colored tights are used, especially where censorship rules don’t allow bare legs (as was most notoriously the case with The Dukes of Hazzard), then it can be used as a method of Getting Crap Past the Radar. Under certain circumstances, the tights can serve to prevent visible leg injuries (like scraped skin or minor cuts) if their material is strong enough.

Don’t expect the shorts in question to be Modesty Shorts except on EXTREMELY rare occasions.



It’s Quiet… Too Quiet


The setting is ominous: a dungeon, perhaps, or a dark wood. Not one where the wary or cowardly tread, that’s for sure. The heroes, (no idiots, they!) ready themselves for an enemy attack that could come at any moment. After all, there MUST be danger nearby… right? It seems safe for now, though… or is it?

Someone has to break the silence, and only one line will do: “It’s quiet… too quiet.”

This trope describes any moment in a narrative where the action has hit a low point when anyone who’s paying attention would notice that a Random Encounter could, or should, appear at any instant. Fairly often something will happen within a minute, which will lead another character to say “You Just Had to Say It”.

When you start to suspect something is about to happen because the narrative is too positive, rather than too uneventful, that’s a Hope Spot.

The Stock Phrase itself is long since discredited and made fun of so often it can now be considered a Dead Horse Trope. Exception is made if it is lampshaded by adding in a sign on WHAT is quiet, e.g. “Why have all the forest noises stopped?” the answer usually being “the Monster of the Week killed/drove away all the wildlife”. Compare We’re Being Watched.

Often happens when the Jungle Drums stop.

Compare Nothing Is Scarier and Absence of Evidence. For the background music going silent, see Sudden Soundtrack Stop. For when a person going quiet is a bad sign, see Lost Voice Plot, Dumb Struck, and Silence of Sadness.

At least partially Truth in Television; in forests and crowded cities, there’s always stuff making noise — insects, birds, etc… unless they’re hiding from something.

Here is a compilationIt's Quiet… Too Quiet with a lot of examples.



Ryder Cup Outfits by RLX Ralph Lauren – Team USA 2016


We take a look at what Team USA will be wearing at Hazeltine after RLX Ralph Lauren unveiled their scripted Ryder Cup Outfits.

Ryder Cup Outfits – RLX Ralph Lauren


Fashion powerhouse Ralph Lauren will continue their relationship with team USA at the Ryder Cup, again providing the players and captains with a selection of scripted tournament apparel and ceremonial designer suits. Having first associated themselves with the US team under Tom Watson two years ago, the reception from both the players and the fans proved that the luxurious sports line, RLX by Ralph Lauren, was a fitting match for what the team required on the golf course. The team may not have emerged victorious that time, but they certainly went one-up on team Europe early in the style ranks.

As may be expected, the US colours of red white and blue dominate the colour palette and, as may be expected by existing fans of the RLX brand, strong stripes and colour blocking is featured throughout the practice and tournament day outfits. As far as performance is concerned, the technical fabrics which are used throughout the RLX Ralph Lauren line are certain to meet the demands and expectations of such a high profile event in the state of Minnesota. Each style is ergonomically designed with the modern, athletic golfer in mind; minimal swing restriction and supreme levels of comfort are almost guaranteed with every RLX golf garment.

Ryder Cup Outfits – Practice Days


The practice days will see some classic designs from RLX with engineered stripe detailing, vibrant colours off-set with white and navy tones along with flattering fits provided by the “airflow” shirt styles. Expect to see these looks on the three practice days preceding the 2016 Ryder Cup.

Ryder Cup Outfits – Friday


Team USA probably start with our most favourite look from the entire week. It’s a strong combination of red, navy and white with the subtle pinstripe pants offering a classical yet contemporary look with a tailored aesthetic. The sweater features team USA branding and a single contrast stripe at the right sleeve with three stars at the cuff, whilst the RLX outerwear option is the iconic Quilted CoolWool jacket which also made an appearance two years ago; the red panel detail brings this style to life and is one of the most comfortable and stylish garments in golf outerwear today.

Ryder Cup Outfits – Saturday


Bold stripes dominate the look for Saturday with a fresh pair of white RLX Range pants as the most obvious match for such a statement shirt. A Thermocool Button zip will be the mid-layer option and incorporates USA16 branding at the sleeve – matched with the dual stripe tab at the rear of the neck.

Ryder Cup Outfits – Sunday


A sharp looking navy and white combination will feature on Singles Sunday at Hazeltine with the option of a matching crew neck sweater – a similar style of which will be arriving in Spring 2017. Team USA branding features heavily once again, as it does on the reverse of the belt buckles and inner waistband of the team’s pants; it’s all about the attention to detail with RLX Ralph Lauren.

These outfits will be on sale in the USA in a very select number of locations, whilst a percentage of the sales will also go towards the PGA of America’s 41 Sections in a bid to grow and teach the game of golf. PGA REACH will also receive a portion, a scheme which is intent on improving the lives of veterans, youth and diverse populations through golf.

RLX AW16 Collection – US Inspiration